![]() If I've got the download progress bar in the foreground, the system had damn well give that download priority. Especially in a console UI, it's a totally reasonable expectation that the foreground application gets priority. ![]() That's just insane what matters should be which games/applications someone is currently using. The biggest problem is that the limits get applied based just on what games/applications are currently running. The software is tasked with ensuring that appropriate bandwidth is allotted for certain activities, such as online multiplayer games, yet it can barely determine whether a title is network dependent and sets limits due to programs that are merely running in the background. ![]() Here is a long-winded, technical post on why it takes so long to download something on the PlayStation 4: the author ran a number of experiments and ultimately determined that the console does a bad job of implementing speed limits based on running applications and other factors. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |